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Football betting markets guide

Every BetMines football market explained with its options, result calculation and practical examples.

Settlement note

Most football markets are settled on the result after 90 minutes plus stoppage time. Extra time and penalties are excluded unless a bookmaker or data provider states otherwise.

The guide is organized by market. A single card groups the options that belong to the same market, while Over/Under lines are split by threshold because each line changes the winning total.

Match Result

Winner, draw and half-result markets.

1X2

What it means

1X2 asks you to choose one of the three possible results for the full match: home win, draw, or away win.

How the result is calculated

Compare the goals scored by both teams in the full match. The selected option wins only if that exact result type happens.

Options and examples

1 - Home win

1 means the result for the full match must be a home win.

Example: If the full match ends 2-1, 1 wins. Any different result loses.

X - Draw

X means the result for the full match must be a draw.

Example: If the full match ends 1-1, X wins. Any different result loses.

2 - Away win

2 means the result for the full match must be a away win.

Example: If the full match ends 0-1, 2 wins. Any different result loses.

1X2 - 1st Half

What it means

1X2 - 1st Half asks you to choose one of the three possible results for the first half: home win, draw, or away win.

How the result is calculated

Compare the goals scored by both teams in the first half. The selected option wins only if that exact result type happens.

Options and examples

1 - Home win

1 means the result for the first half must be a home win.

Example: If the first half ends 1-0, 1 wins. Any different result loses.

X - Draw

X means the result for the first half must be a draw.

Example: If the first half ends 0-0, X wins. Any different result loses.

2 - Away win

2 means the result for the first half must be a away win.

Example: If the first half ends 0-1, 2 wins. Any different result loses.

1X2 - 2nd Half

What it means

1X2 - 2nd Half asks you to choose one of the three possible results for the second half: home win, draw, or away win.

How the result is calculated

Compare the goals scored by both teams in the second half. The selected option wins only if that exact result type happens.

Options and examples

1 - Home win

1 means the result for the second half must be a home win.

Example: If the second half ends 1-0, 1 wins. Any different result loses.

X - Draw

X means the result for the second half must be a draw.

Example: If the second half ends 0-0, X wins. Any different result loses.

2 - Away win

2 means the result for the second half must be a away win.

Example: If the second half ends 0-1, 2 wins. Any different result loses.

Double Chance

Each Double Chance event covers two of the three possible match results.

Double Chance

What it means

Double Chance covers two of the three possible full-time match results in a single selection.

How the result is calculated

The selection wins if either covered result happens after 90 minutes plus stoppage time. It loses only if the uncovered result happens.

Options and examples

1X

Covers a home win or a draw.

Example: If the match ends 1-0 or 1-1, 1X wins. If the away team wins 0-1, it loses.

12

Covers a home win or an away win.

Example: If the match ends 2-0 or 0-2, 12 wins. If the match ends 1-1, it loses.

X2

Covers a draw or an away win.

Example: If the match ends 1-1 or 0-1, X2 wins. If the home team wins 1-0, it loses.

Total Goals

Over/Under goal lines for the match, each half, and each team.

Total Goals 0.5

What it means

This market is an Over/Under line for the total goals scored by both teams in the match. The selected side decides whether the final total must be above or below 0.5.

How the result is calculated

Use the total goals scored by both teams in the match and compare it with the 0.5 line. Over wins with 1 goal or more. Under wins with 0 goals or fewer.

Options and examples

Over 0.5

The selected total must finish with more than 0.5 goals.

Example: If the match finishes with 1 goal, Over 0.5 wins. If it finishes with 0 goals, it loses.

Under 0.5

The selected total must finish with fewer than 0.5 goals.

Example: If the match finishes with 0 goals, Under 0.5 wins. If it finishes with 1 goal, it loses.

Total Goals 1.5

What it means

This market is an Over/Under line for the total goals scored by both teams in the match. The selected side decides whether the final total must be above or below 1.5.

How the result is calculated

Use the total goals scored by both teams in the match and compare it with the 1.5 line. Over wins with 2 goals or more. Under wins with 1 goal or fewer.

Options and examples

Over 1.5

The selected total must finish with more than 1.5 goals.

Example: If the match finishes with 2 goals, Over 1.5 wins. If it finishes with 1 goal, it loses.

Under 1.5

The selected total must finish with fewer than 1.5 goals.

Example: If the match finishes with 1 goal, Under 1.5 wins. If it finishes with 2 goals, it loses.

Total Goals 2.5

What it means

This market is an Over/Under line for the total goals scored by both teams in the match. The selected side decides whether the final total must be above or below 2.5.

How the result is calculated

Use the total goals scored by both teams in the match and compare it with the 2.5 line. Over wins with 3 goals or more. Under wins with 2 goals or fewer.

Options and examples

Over 2.5

The selected total must finish with more than 2.5 goals.

Example: If the match finishes with 3 goals, Over 2.5 wins. If it finishes with 2 goals, it loses.

Under 2.5

The selected total must finish with fewer than 2.5 goals.

Example: If the match finishes with 2 goals, Under 2.5 wins. If it finishes with 3 goals, it loses.

Total Goals 3.5

What it means

This market is an Over/Under line for the total goals scored by both teams in the match. The selected side decides whether the final total must be above or below 3.5.

How the result is calculated

Use the total goals scored by both teams in the match and compare it with the 3.5 line. Over wins with 4 goals or more. Under wins with 3 goals or fewer.

Options and examples

Over 3.5

The selected total must finish with more than 3.5 goals.

Example: If the match finishes with 4 goals, Over 3.5 wins. If it finishes with 3 goals, it loses.

Under 3.5

The selected total must finish with fewer than 3.5 goals.

Example: If the match finishes with 3 goals, Under 3.5 wins. If it finishes with 4 goals, it loses.

Total Goals 4.5

What it means

This market is an Over/Under line for the total goals scored by both teams in the match. The selected side decides whether the final total must be above or below 4.5.

How the result is calculated

Use the total goals scored by both teams in the match and compare it with the 4.5 line. Over wins with 5 goals or more. Under wins with 4 goals or fewer.

Options and examples

Over 4.5

The selected total must finish with more than 4.5 goals.

Example: If the match finishes with 5 goals, Over 4.5 wins. If it finishes with 4 goals, it loses.

Under 4.5

The selected total must finish with fewer than 4.5 goals.

Example: If the match finishes with 4 goals, Under 4.5 wins. If it finishes with 5 goals, it loses.

Total Goals - 1st Half 0.5

What it means

This market is an Over/Under line for the goals scored in the first half. The selected side decides whether the final total must be above or below 0.5.

How the result is calculated

Use the goals scored in the first half and compare it with the 0.5 line. Over wins with 1 goal or more. Under wins with 0 goals or fewer.

Options and examples

Over 0.5

The selected total must finish with more than 0.5 goals.

Example: If the first half finishes with 1 goal, Over 0.5 wins. If it finishes with 0 goals, it loses.

Under 0.5

The selected total must finish with fewer than 0.5 goals.

Example: If the first half finishes with 0 goals, Under 0.5 wins. If it finishes with 1 goal, it loses.

Total Goals - 1st Half 1.5

What it means

This market is an Over/Under line for the goals scored in the first half. The selected side decides whether the final total must be above or below 1.5.

How the result is calculated

Use the goals scored in the first half and compare it with the 1.5 line. Over wins with 2 goals or more. Under wins with 1 goal or fewer.

Options and examples

Over 1.5

The selected total must finish with more than 1.5 goals.

Example: If the first half finishes with 2 goals, Over 1.5 wins. If it finishes with 1 goal, it loses.

Under 1.5

The selected total must finish with fewer than 1.5 goals.

Example: If the first half finishes with 1 goal, Under 1.5 wins. If it finishes with 2 goals, it loses.

Total Goals - 1st Half 2.5

What it means

This market is an Over/Under line for the goals scored in the first half. The selected side decides whether the final total must be above or below 2.5.

How the result is calculated

Use the goals scored in the first half and compare it with the 2.5 line. Over wins with 3 goals or more. Under wins with 2 goals or fewer.

Options and examples

Over 2.5

The selected total must finish with more than 2.5 goals.

Example: If the first half finishes with 3 goals, Over 2.5 wins. If it finishes with 2 goals, it loses.

Under 2.5

The selected total must finish with fewer than 2.5 goals.

Example: If the first half finishes with 2 goals, Under 2.5 wins. If it finishes with 3 goals, it loses.

Total Goals - 1st Half 3.5

What it means

This market is an Over/Under line for the goals scored in the first half. The selected side decides whether the final total must be above or below 3.5.

How the result is calculated

Use the goals scored in the first half and compare it with the 3.5 line. Over wins with 4 goals or more. Under wins with 3 goals or fewer.

Options and examples

Over 3.5

The selected total must finish with more than 3.5 goals.

Example: If the first half finishes with 4 goals, Over 3.5 wins. If it finishes with 3 goals, it loses.

Under 3.5

The selected total must finish with fewer than 3.5 goals.

Example: If the first half finishes with 3 goals, Under 3.5 wins. If it finishes with 4 goals, it loses.

Total Goals - 2nd Half 0.5

What it means

This market is an Over/Under line for the goals scored in the second half. The selected side decides whether the final total must be above or below 0.5.

How the result is calculated

Use the goals scored in the second half and compare it with the 0.5 line. Over wins with 1 goal or more. Under wins with 0 goals or fewer.

Options and examples

Over 0.5

The selected total must finish with more than 0.5 goals.

Example: If the second half finishes with 1 goal, Over 0.5 wins. If it finishes with 0 goals, it loses.

Under 0.5

The selected total must finish with fewer than 0.5 goals.

Example: If the second half finishes with 0 goals, Under 0.5 wins. If it finishes with 1 goal, it loses.

Total Goals - 2nd Half 1.5

What it means

This market is an Over/Under line for the goals scored in the second half. The selected side decides whether the final total must be above or below 1.5.

How the result is calculated

Use the goals scored in the second half and compare it with the 1.5 line. Over wins with 2 goals or more. Under wins with 1 goal or fewer.

Options and examples

Over 1.5

The selected total must finish with more than 1.5 goals.

Example: If the second half finishes with 2 goals, Over 1.5 wins. If it finishes with 1 goal, it loses.

Under 1.5

The selected total must finish with fewer than 1.5 goals.

Example: If the second half finishes with 1 goal, Under 1.5 wins. If it finishes with 2 goals, it loses.

Total Goals - 2nd Half 2.5

What it means

This market is an Over/Under line for the goals scored in the second half. The selected side decides whether the final total must be above or below 2.5.

How the result is calculated

Use the goals scored in the second half and compare it with the 2.5 line. Over wins with 3 goals or more. Under wins with 2 goals or fewer.

Options and examples

Over 2.5

The selected total must finish with more than 2.5 goals.

Example: If the second half finishes with 3 goals, Over 2.5 wins. If it finishes with 2 goals, it loses.

Under 2.5

The selected total must finish with fewer than 2.5 goals.

Example: If the second half finishes with 2 goals, Under 2.5 wins. If it finishes with 3 goals, it loses.

Total Goals - 2nd Half 3.5

What it means

This market is an Over/Under line for the goals scored in the second half. The selected side decides whether the final total must be above or below 3.5.

How the result is calculated

Use the goals scored in the second half and compare it with the 3.5 line. Over wins with 4 goals or more. Under wins with 3 goals or fewer.

Options and examples

Over 3.5

The selected total must finish with more than 3.5 goals.

Example: If the second half finishes with 4 goals, Over 3.5 wins. If it finishes with 3 goals, it loses.

Under 3.5

The selected total must finish with fewer than 3.5 goals.

Example: If the second half finishes with 3 goals, Under 3.5 wins. If it finishes with 4 goals, it loses.

Home Team Goals 0.5

What it means

This market is an Over/Under line for the goals scored only by the home team. The selected side decides whether the final total must be above or below 0.5.

How the result is calculated

Use the goals scored only by the home team and compare it with the 0.5 line. Over wins with 1 goal or more. Under wins with 0 goals or fewer.

Options and examples

Over 0.5

The selected total must finish with more than 0.5 goals.

Example: If the home team finishes with 1 goal, Over 0.5 wins. If it finishes with 0 goals, it loses.

Under 0.5

The selected total must finish with fewer than 0.5 goals.

Example: If the home team finishes with 0 goals, Under 0.5 wins. If it finishes with 1 goal, it loses.

Home Team Goals 1.5

What it means

This market is an Over/Under line for the goals scored only by the home team. The selected side decides whether the final total must be above or below 1.5.

How the result is calculated

Use the goals scored only by the home team and compare it with the 1.5 line. Over wins with 2 goals or more. Under wins with 1 goal or fewer.

Options and examples

Over 1.5

The selected total must finish with more than 1.5 goals.

Example: If the home team finishes with 2 goals, Over 1.5 wins. If it finishes with 1 goal, it loses.

Under 1.5

The selected total must finish with fewer than 1.5 goals.

Example: If the home team finishes with 1 goal, Under 1.5 wins. If it finishes with 2 goals, it loses.

Home Team Goals 2.5

What it means

This market is an Over/Under line for the goals scored only by the home team. The selected side decides whether the final total must be above or below 2.5.

How the result is calculated

Use the goals scored only by the home team and compare it with the 2.5 line. Over wins with 3 goals or more. Under wins with 2 goals or fewer.

Options and examples

Over 2.5

The selected total must finish with more than 2.5 goals.

Example: If the home team finishes with 3 goals, Over 2.5 wins. If it finishes with 2 goals, it loses.

Under 2.5

The selected total must finish with fewer than 2.5 goals.

Example: If the home team finishes with 2 goals, Under 2.5 wins. If it finishes with 3 goals, it loses.

Home Team Goals 3.5

What it means

This market is an Over/Under line for the goals scored only by the home team. The selected side decides whether the final total must be above or below 3.5.

How the result is calculated

Use the goals scored only by the home team and compare it with the 3.5 line. Over wins with 4 goals or more. Under wins with 3 goals or fewer.

Options and examples

Over 3.5

The selected total must finish with more than 3.5 goals.

Example: If the home team finishes with 4 goals, Over 3.5 wins. If it finishes with 3 goals, it loses.

Under 3.5

The selected total must finish with fewer than 3.5 goals.

Example: If the home team finishes with 3 goals, Under 3.5 wins. If it finishes with 4 goals, it loses.

Home Team Goals 4.5

What it means

This market is an Over/Under line for the goals scored only by the home team. The selected side decides whether the final total must be above or below 4.5.

How the result is calculated

Use the goals scored only by the home team and compare it with the 4.5 line. Over wins with 5 goals or more. Under wins with 4 goals or fewer.

Options and examples

Over 4.5

The selected total must finish with more than 4.5 goals.

Example: If the home team finishes with 5 goals, Over 4.5 wins. If it finishes with 4 goals, it loses.

Under 4.5

The selected total must finish with fewer than 4.5 goals.

Example: If the home team finishes with 4 goals, Under 4.5 wins. If it finishes with 5 goals, it loses.

Away Team Goals 0.5

What it means

This market is an Over/Under line for the goals scored only by the away team. The selected side decides whether the final total must be above or below 0.5.

How the result is calculated

Use the goals scored only by the away team and compare it with the 0.5 line. Over wins with 1 goal or more. Under wins with 0 goals or fewer.

Options and examples

Over 0.5

The selected total must finish with more than 0.5 goals.

Example: If the away team finishes with 1 goal, Over 0.5 wins. If it finishes with 0 goals, it loses.

Under 0.5

The selected total must finish with fewer than 0.5 goals.

Example: If the away team finishes with 0 goals, Under 0.5 wins. If it finishes with 1 goal, it loses.

Away Team Goals 1.5

What it means

This market is an Over/Under line for the goals scored only by the away team. The selected side decides whether the final total must be above or below 1.5.

How the result is calculated

Use the goals scored only by the away team and compare it with the 1.5 line. Over wins with 2 goals or more. Under wins with 1 goal or fewer.

Options and examples

Over 1.5

The selected total must finish with more than 1.5 goals.

Example: If the away team finishes with 2 goals, Over 1.5 wins. If it finishes with 1 goal, it loses.

Under 1.5

The selected total must finish with fewer than 1.5 goals.

Example: If the away team finishes with 1 goal, Under 1.5 wins. If it finishes with 2 goals, it loses.

Away Team Goals 2.5

What it means

This market is an Over/Under line for the goals scored only by the away team. The selected side decides whether the final total must be above or below 2.5.

How the result is calculated

Use the goals scored only by the away team and compare it with the 2.5 line. Over wins with 3 goals or more. Under wins with 2 goals or fewer.

Options and examples

Over 2.5

The selected total must finish with more than 2.5 goals.

Example: If the away team finishes with 3 goals, Over 2.5 wins. If it finishes with 2 goals, it loses.

Under 2.5

The selected total must finish with fewer than 2.5 goals.

Example: If the away team finishes with 2 goals, Under 2.5 wins. If it finishes with 3 goals, it loses.

Away Team Goals 3.5

What it means

This market is an Over/Under line for the goals scored only by the away team. The selected side decides whether the final total must be above or below 3.5.

How the result is calculated

Use the goals scored only by the away team and compare it with the 3.5 line. Over wins with 4 goals or more. Under wins with 3 goals or fewer.

Options and examples

Over 3.5

The selected total must finish with more than 3.5 goals.

Example: If the away team finishes with 4 goals, Over 3.5 wins. If it finishes with 3 goals, it loses.

Under 3.5

The selected total must finish with fewer than 3.5 goals.

Example: If the away team finishes with 3 goals, Under 3.5 wins. If it finishes with 4 goals, it loses.

Away Team Goals 4.5

What it means

This market is an Over/Under line for the goals scored only by the away team. The selected side decides whether the final total must be above or below 4.5.

How the result is calculated

Use the goals scored only by the away team and compare it with the 4.5 line. Over wins with 5 goals or more. Under wins with 4 goals or fewer.

Options and examples

Over 4.5

The selected total must finish with more than 4.5 goals.

Example: If the away team finishes with 5 goals, Over 4.5 wins. If it finishes with 4 goals, it loses.

Under 4.5

The selected total must finish with fewer than 4.5 goals.

Example: If the away team finishes with 4 goals, Under 4.5 wins. If it finishes with 5 goals, it loses.

Both Teams To Score

Yes and No markets for both teams scoring in the full match, first half and second half.

Both Teams To Score

What it means

Both Teams To Score asks whether both teams will score at least one goal in the selected scope.

How the result is calculated

Count only goals scored in the full match. Yes wins if both teams score; No wins if at least one team scores zero.

Options and examples

Yes

Both teams must score at least one goal in the full match.

Example: If the full match ends 1-1, Yes wins. If it ends 1-0, it loses.

No

At least one team must fail to score in the full match.

Example: If the full match ends 1-0 or 0-0, No wins. If it ends 1-1, it loses.

Both Teams To Score - 1st Half

What it means

Both Teams To Score asks whether both teams will score at least one goal in the selected scope.

How the result is calculated

Count only goals scored in the first half. Yes wins if both teams score; No wins if at least one team scores zero.

Options and examples

Yes

Both teams must score at least one goal in the first half.

Example: If the first half ends 1-1, Yes wins. If it ends 1-0, it loses.

No

At least one team must fail to score in the first half.

Example: If the first half ends 1-0 or 0-0, No wins. If it ends 1-1, it loses.

Both Teams To Score - 2nd Half

What it means

Both Teams To Score asks whether both teams will score at least one goal in the selected scope.

How the result is calculated

Count only goals scored in the second half. Yes wins if both teams score; No wins if at least one team scores zero.

Options and examples

Yes

Both teams must score at least one goal in the second half.

Example: If the second half ends 1-1, Yes wins. If it ends 1-0, it loses.

No

At least one team must fail to score in the second half.

Example: If the second half ends 1-0 or 0-0, No wins. If it ends 1-1, it loses.

Combo Markets

Combined markets where every condition in the selection must be correct.

1X2 + Over/Under 2.5

What it means

This combo joins a full-time 1X2 result with the Total Goals 2.5 line.

How the result is calculated

Both parts must be correct: the match result and the Over/Under 2.5 goals selection.

Options and examples

1/O25

The match must finish with a home win and Over 2.5 goals.

Example: If the match ends 2-1, 1/O25 wins. If either the result or the goal line is wrong, it loses.

X/O25

The match must finish with a draw and Over 2.5 goals.

Example: If the match ends 2-2, X/O25 wins. If either the result or the goal line is wrong, it loses.

2/O25

The match must finish with a away win and Over 2.5 goals.

Example: If the match ends 1-2, 2/O25 wins. If either the result or the goal line is wrong, it loses.

1/U25

The match must finish with a home win and Under 2.5 goals.

Example: If the match ends 1-0, 1/U25 wins. If either the result or the goal line is wrong, it loses.

X/U25

The match must finish with a draw and Under 2.5 goals.

Example: If the match ends 0-0, X/U25 wins. If either the result or the goal line is wrong, it loses.

2/U25

The match must finish with a away win and Under 2.5 goals.

Example: If the match ends 0-1, 2/U25 wins. If either the result or the goal line is wrong, it loses.

1X2 + Both Teams To Score

What it means

This combo joins a full-time 1X2 result with Both Teams To Score.

How the result is calculated

Both parts must be correct: the match result and whether both teams score.

Options and examples

1/GG

The match must finish with a home win and both teams score.

Example: If the match ends 2-1, 1/GG wins. If either condition is missing, it loses.

X/GG

The match must finish with a draw and both teams score.

Example: If the match ends 1-1, X/GG wins. If either condition is missing, it loses.

2/GG

The match must finish with a away win and both teams score.

Example: If the match ends 1-2, 2/GG wins. If either condition is missing, it loses.

1/NG

The match must finish with a home win and at least one team does not score.

Example: If the match ends 1-0, 1/NG wins. If either condition is missing, it loses.

X/NG

The match must finish with a draw and at least one team does not score.

Example: If the match ends 0-0, X/NG wins. If either condition is missing, it loses.

2/NG

The match must finish with a away win and at least one team does not score.

Example: If the match ends 0-1, 2/NG wins. If either condition is missing, it loses.

Half-Time / Full-Time

What it means

HT/FT predicts the half-time result first and the full-time result second.

How the result is calculated

The first symbol must match the half-time result. The second symbol must match the full-time result. Both must be correct.

Options and examples

1/1

1/1 means home win at half-time and home win at full-time.

Example: If the match is 1-0 at half-time and 2-0 at full-time, HT/FT 1/1 wins.

1/X

1/X means home win at half-time and draw at full-time.

Example: If the match is 1-0 at half-time and 1-1 at full-time, HT/FT 1/X wins.

1/2

1/2 means home win at half-time and away win at full-time.

Example: If the match is 1-0 at half-time and 1-2 at full-time, HT/FT 1/2 wins.

X/1

X/1 means draw at half-time and home win at full-time.

Example: If the match is 0-0 at half-time and 1-0 at full-time, HT/FT X/1 wins.

X/X

X/X means draw at half-time and draw at full-time.

Example: If the match is 0-0 at half-time and 1-1 at full-time, HT/FT X/X wins.

X/2

X/2 means draw at half-time and away win at full-time.

Example: If the match is 0-0 at half-time and 0-1 at full-time, HT/FT X/2 wins.

2/1

2/1 means away win at half-time and home win at full-time.

Example: If the match is 0-1 at half-time and 2-1 at full-time, HT/FT 2/1 wins.

2/X

2/X means away win at half-time and draw at full-time.

Example: If the match is 0-1 at half-time and 1-1 at full-time, HT/FT 2/X wins.

2/2

2/2 means away win at half-time and away win at full-time.

Example: If the match is 0-1 at half-time and 0-2 at full-time, HT/FT 2/2 wins.

Corners

Total Corners Over/Under lines. Corners must be taken to count.

Total Corners 7.5

What it means

This market is an Over/Under line for the corners actually taken by both teams. The selected side decides whether the final total must be above or below 7.5.

How the result is calculated

Use the corners actually taken by both teams and compare it with the 7.5 line. Over wins with 8 corners or more. Under wins with 7 corners or fewer.

Options and examples

Over 7.5

The selected total must finish with more than 7.5 corners.

Example: If the match corner total finishes with 8 corners, Over 7.5 wins. If it finishes with 7 corners, it loses.

Under 7.5

The selected total must finish with fewer than 7.5 corners.

Example: If the match corner total finishes with 7 corners, Under 7.5 wins. If it finishes with 8 corners, it loses.

Total Corners 8.5

What it means

This market is an Over/Under line for the corners actually taken by both teams. The selected side decides whether the final total must be above or below 8.5.

How the result is calculated

Use the corners actually taken by both teams and compare it with the 8.5 line. Over wins with 9 corners or more. Under wins with 8 corners or fewer.

Options and examples

Over 8.5

The selected total must finish with more than 8.5 corners.

Example: If the match corner total finishes with 9 corners, Over 8.5 wins. If it finishes with 8 corners, it loses.

Under 8.5

The selected total must finish with fewer than 8.5 corners.

Example: If the match corner total finishes with 8 corners, Under 8.5 wins. If it finishes with 9 corners, it loses.

Total Corners 9.5

What it means

This market is an Over/Under line for the corners actually taken by both teams. The selected side decides whether the final total must be above or below 9.5.

How the result is calculated

Use the corners actually taken by both teams and compare it with the 9.5 line. Over wins with 10 corners or more. Under wins with 9 corners or fewer.

Options and examples

Over 9.5

The selected total must finish with more than 9.5 corners.

Example: If the match corner total finishes with 10 corners, Over 9.5 wins. If it finishes with 9 corners, it loses.

Under 9.5

The selected total must finish with fewer than 9.5 corners.

Example: If the match corner total finishes with 9 corners, Under 9.5 wins. If it finishes with 10 corners, it loses.

Total Corners 10.5

What it means

This market is an Over/Under line for the corners actually taken by both teams. The selected side decides whether the final total must be above or below 10.5.

How the result is calculated

Use the corners actually taken by both teams and compare it with the 10.5 line. Over wins with 11 corners or more. Under wins with 10 corners or fewer.

Options and examples

Over 10.5

The selected total must finish with more than 10.5 corners.

Example: If the match corner total finishes with 11 corners, Over 10.5 wins. If it finishes with 10 corners, it loses.

Under 10.5

The selected total must finish with fewer than 10.5 corners.

Example: If the match corner total finishes with 10 corners, Under 10.5 wins. If it finishes with 11 corners, it loses.

Cards

Cards markets based on match card points, team card totals, red cards and whether both teams receive cards.

How cards are counted

Yellow cards count as 1 card point and red cards count as 2 card points. A second yellow card is not counted separately for settlement, so one player can contribute a maximum of 3 card points.

Results are settled using the available evidence for cards shown during the 90 minutes of regular play. Cards shown after the final whistle are not included.

Cards shown to people who are not active players on the pitch, such as coaches, unused substitutes or players who have already been substituted, are excluded from the match total.

Total Cards 1.5

What it means

This market is an Over/Under line for the match card-points total. The selected side decides whether the final total must be above or below 1.5.

How the result is calculated

Use the match card-points total and compare it with the 1.5 line. Over wins with 2 card points or more. Under wins with 1 card point or fewer.

Options and examples

Over 1.5

The selected total must finish with more than 1.5 card points.

Example: If the match card-points total finishes with 2 card points, Over 1.5 wins. If it finishes with 1 card point, it loses.

Under 1.5

The selected total must finish with fewer than 1.5 card points.

Example: If the match card-points total finishes with 1 card point, Under 1.5 wins. If it finishes with 2 card points, it loses.

Total Cards 2.5

What it means

This market is an Over/Under line for the match card-points total. The selected side decides whether the final total must be above or below 2.5.

How the result is calculated

Use the match card-points total and compare it with the 2.5 line. Over wins with 3 card points or more. Under wins with 2 card points or fewer.

Options and examples

Over 2.5

The selected total must finish with more than 2.5 card points.

Example: If the match card-points total finishes with 3 card points, Over 2.5 wins. If it finishes with 2 card points, it loses.

Under 2.5

The selected total must finish with fewer than 2.5 card points.

Example: If the match card-points total finishes with 2 card points, Under 2.5 wins. If it finishes with 3 card points, it loses.

Total Cards 3.5

What it means

This market is an Over/Under line for the match card-points total. The selected side decides whether the final total must be above or below 3.5.

How the result is calculated

Use the match card-points total and compare it with the 3.5 line. Over wins with 4 card points or more. Under wins with 3 card points or fewer.

Options and examples

Over 3.5

The selected total must finish with more than 3.5 card points.

Example: If the match card-points total finishes with 4 card points, Over 3.5 wins. If it finishes with 3 card points, it loses.

Under 3.5

The selected total must finish with fewer than 3.5 card points.

Example: If the match card-points total finishes with 3 card points, Under 3.5 wins. If it finishes with 4 card points, it loses.

Total Cards 4.5

What it means

This market is an Over/Under line for the match card-points total. The selected side decides whether the final total must be above or below 4.5.

How the result is calculated

Use the match card-points total and compare it with the 4.5 line. Over wins with 5 card points or more. Under wins with 4 card points or fewer.

Options and examples

Over 4.5

The selected total must finish with more than 4.5 card points.

Example: If the match card-points total finishes with 5 card points, Over 4.5 wins. If it finishes with 4 card points, it loses.

Under 4.5

The selected total must finish with fewer than 4.5 card points.

Example: If the match card-points total finishes with 4 card points, Under 4.5 wins. If it finishes with 5 card points, it loses.

Both Teams Card

What it means

This market asks whether both teams will receive at least one counted card in the match.

How the result is calculated

Apply the card settlement rules separately to each team. Yes wins if both teams receive at least one counted card. No wins if one or both teams receive no counted cards.

Options and examples

Yes

Both teams must receive at least one counted card.

Example: If the home team and the away team each receive a yellow card, Yes wins.

No

At least one team must receive no counted cards.

Example: If only the home team receives cards and the away team receives none, No wins.

Both Teams 2+ Cards

What it means

This market asks whether both teams will each receive at least 2 counted card points in the match.

How the result is calculated

Apply the card settlement rules separately to each team. Yes wins if both teams reach 2 or more counted card points. No wins if at least one team finishes with fewer than 2 counted card points.

Options and examples

Yes

Both teams must receive at least 2 counted card points.

Example: If the home team receives two yellow cards and the away team receives one red card, Yes wins.

No

At least one team must finish with fewer than 2 counted card points.

Example: If the home team receives two yellow cards and the away team receives only one yellow card, No wins.

Red Card

What it means

This market asks whether at least one counted red card will be shown in the match.

How the result is calculated

Yes wins if a counted red card is shown during regular time. No wins if no counted red card is shown.

Options and examples

Yes

At least one counted red card must be shown.

Example: If a player receives a straight red card, Yes wins.

No

No counted red card must be shown.

Example: If the match has only yellow cards, No wins.

Home Team Cards 0.5

What it means

This market is an Over/Under line for the home team card-points total. The selected side decides whether the final total must be above or below 0.5.

How the result is calculated

Use the home team card-points total and compare it with the 0.5 line. Over wins with 1 card point or more. Under wins with 0 card points or fewer.

Options and examples

Over 0.5

The selected total must finish with more than 0.5 card points.

Example: If the home team card-points total finishes with 1 card point, Over 0.5 wins. If it finishes with 0 card points, it loses.

Under 0.5

The selected total must finish with fewer than 0.5 card points.

Example: If the home team card-points total finishes with 0 card points, Under 0.5 wins. If it finishes with 1 card point, it loses.

Home Team Cards 1.5

What it means

This market is an Over/Under line for the home team card-points total. The selected side decides whether the final total must be above or below 1.5.

How the result is calculated

Use the home team card-points total and compare it with the 1.5 line. Over wins with 2 card points or more. Under wins with 1 card point or fewer.

Options and examples

Over 1.5

The selected total must finish with more than 1.5 card points.

Example: If the home team card-points total finishes with 2 card points, Over 1.5 wins. If it finishes with 1 card point, it loses.

Under 1.5

The selected total must finish with fewer than 1.5 card points.

Example: If the home team card-points total finishes with 1 card point, Under 1.5 wins. If it finishes with 2 card points, it loses.

Home Team Cards 2.5

What it means

This market is an Over/Under line for the home team card-points total. The selected side decides whether the final total must be above or below 2.5.

How the result is calculated

Use the home team card-points total and compare it with the 2.5 line. Over wins with 3 card points or more. Under wins with 2 card points or fewer.

Options and examples

Over 2.5

The selected total must finish with more than 2.5 card points.

Example: If the home team card-points total finishes with 3 card points, Over 2.5 wins. If it finishes with 2 card points, it loses.

Under 2.5

The selected total must finish with fewer than 2.5 card points.

Example: If the home team card-points total finishes with 2 card points, Under 2.5 wins. If it finishes with 3 card points, it loses.

Away Team Cards 0.5

What it means

This market is an Over/Under line for the away team card-points total. The selected side decides whether the final total must be above or below 0.5.

How the result is calculated

Use the away team card-points total and compare it with the 0.5 line. Over wins with 1 card point or more. Under wins with 0 card points or fewer.

Options and examples

Over 0.5

The selected total must finish with more than 0.5 card points.

Example: If the away team card-points total finishes with 1 card point, Over 0.5 wins. If it finishes with 0 card points, it loses.

Under 0.5

The selected total must finish with fewer than 0.5 card points.

Example: If the away team card-points total finishes with 0 card points, Under 0.5 wins. If it finishes with 1 card point, it loses.

Away Team Cards 1.5

What it means

This market is an Over/Under line for the away team card-points total. The selected side decides whether the final total must be above or below 1.5.

How the result is calculated

Use the away team card-points total and compare it with the 1.5 line. Over wins with 2 card points or more. Under wins with 1 card point or fewer.

Options and examples

Over 1.5

The selected total must finish with more than 1.5 card points.

Example: If the away team card-points total finishes with 2 card points, Over 1.5 wins. If it finishes with 1 card point, it loses.

Under 1.5

The selected total must finish with fewer than 1.5 card points.

Example: If the away team card-points total finishes with 1 card point, Under 1.5 wins. If it finishes with 2 card points, it loses.

Away Team Cards 2.5

What it means

This market is an Over/Under line for the away team card-points total. The selected side decides whether the final total must be above or below 2.5.

How the result is calculated

Use the away team card-points total and compare it with the 2.5 line. Over wins with 3 card points or more. Under wins with 2 card points or fewer.

Options and examples

Over 2.5

The selected total must finish with more than 2.5 card points.

Example: If the away team card-points total finishes with 3 card points, Over 2.5 wins. If it finishes with 2 card points, it loses.

Under 2.5

The selected total must finish with fewer than 2.5 card points.

Example: If the away team card-points total finishes with 2 card points, Under 2.5 wins. If it finishes with 3 card points, it loses.

Other Markets

Other football markets displayed in BetMines match details and scanner options.

Odd/Even Goals

What it means

This market asks whether the final total number of goals will be odd or even.

How the result is calculated

Add both teams goals after 90 minutes plus stoppage time, then check whether the total is odd or even.

Options and examples

Odd Goals

The match must finish with an odd total number of goals.

Example: If the match ends 2-1, the total is 3 goals and Odd Goals wins.

Even Goals

The match must finish with an even total number of goals.

Example: If the match ends 1-1, the total is 2 goals and Even Goals wins. A 0-0 result is also even.

Exact Goals

What it means

Exact Goals asks for the precise final number of total goals in the match.

How the result is calculated

Add both teams goals. The selected number must match the final total exactly, except 7+ which wins with seven or more goals.

Options and examples

Exactly 0 goals

The match must finish with exactly 0 total goals.

Example: If the match ends 0-0, Exactly 0 goals wins. Any other total loses.

Exactly 1 goals

The match must finish with exactly 1 total goals.

Example: If the match ends 1-0, Exactly 1 goals wins. Any other total loses.

Exactly 2 goals

The match must finish with exactly 2 total goals.

Example: If the match ends 1-1, Exactly 2 goals wins. Any other total loses.

Exactly 3 goals

The match must finish with exactly 3 total goals.

Example: If the match ends 2-1, Exactly 3 goals wins. Any other total loses.

Exactly 4 goals

The match must finish with exactly 4 total goals.

Example: If the match ends 2-2, Exactly 4 goals wins. Any other total loses.

Exactly 5 goals

The match must finish with exactly 5 total goals.

Example: If the match ends 3-2, Exactly 5 goals wins. Any other total loses.

Exactly 6 goals

The match must finish with exactly 6 total goals.

Example: If the match ends 3-3, Exactly 6 goals wins. Any other total loses.

Exactly 7+ goals

The match must finish with seven or more total goals.

Example: If the match ends 4-3, Exactly 7+ goals wins. Any other total loses.

Correct Score

What it means

Correct Score asks for the exact final score of the match after regular time.

How the result is calculated

Both teams final goal totals must match the selected score exactly.

Options and examples

0-0

The match must finish exactly 0-0.

Example: If the final score is 0-0, this selection wins. If the match ends with any other score, it loses.

0-1

The match must finish exactly 0-1.

Example: If the final score is 0-1, this selection wins. If the match ends with any other score, it loses.

0-2

The match must finish exactly 0-2.

Example: If the final score is 0-2, this selection wins. If the match ends with any other score, it loses.

0-3

The match must finish exactly 0-3.

Example: If the final score is 0-3, this selection wins. If the match ends with any other score, it loses.

0-4

The match must finish exactly 0-4.

Example: If the final score is 0-4, this selection wins. If the match ends with any other score, it loses.

1-0

The match must finish exactly 1-0.

Example: If the final score is 1-0, this selection wins. If the match ends with any other score, it loses.

1-1

The match must finish exactly 1-1.

Example: If the final score is 1-1, this selection wins. If the match ends with any other score, it loses.

1-2

The match must finish exactly 1-2.

Example: If the final score is 1-2, this selection wins. If the match ends with any other score, it loses.

1-3

The match must finish exactly 1-3.

Example: If the final score is 1-3, this selection wins. If the match ends with any other score, it loses.

1-4

The match must finish exactly 1-4.

Example: If the final score is 1-4, this selection wins. If the match ends with any other score, it loses.

2-0

The match must finish exactly 2-0.

Example: If the final score is 2-0, this selection wins. If the match ends with any other score, it loses.

2-1

The match must finish exactly 2-1.

Example: If the final score is 2-1, this selection wins. If the match ends with any other score, it loses.

2-2

The match must finish exactly 2-2.

Example: If the final score is 2-2, this selection wins. If the match ends with any other score, it loses.

2-3

The match must finish exactly 2-3.

Example: If the final score is 2-3, this selection wins. If the match ends with any other score, it loses.

2-4

The match must finish exactly 2-4.

Example: If the final score is 2-4, this selection wins. If the match ends with any other score, it loses.

3-0

The match must finish exactly 3-0.

Example: If the final score is 3-0, this selection wins. If the match ends with any other score, it loses.

3-1

The match must finish exactly 3-1.

Example: If the final score is 3-1, this selection wins. If the match ends with any other score, it loses.

3-2

The match must finish exactly 3-2.

Example: If the final score is 3-2, this selection wins. If the match ends with any other score, it loses.

3-3

The match must finish exactly 3-3.

Example: If the final score is 3-3, this selection wins. If the match ends with any other score, it loses.

3-4

The match must finish exactly 3-4.

Example: If the final score is 3-4, this selection wins. If the match ends with any other score, it loses.

4-0

The match must finish exactly 4-0.

Example: If the final score is 4-0, this selection wins. If the match ends with any other score, it loses.

4-1

The match must finish exactly 4-1.

Example: If the final score is 4-1, this selection wins. If the match ends with any other score, it loses.

4-2

The match must finish exactly 4-2.

Example: If the final score is 4-2, this selection wins. If the match ends with any other score, it loses.

4-3

The match must finish exactly 4-3.

Example: If the final score is 4-3, this selection wins. If the match ends with any other score, it loses.

4-4

The match must finish exactly 4-4.

Example: If the final score is 4-4, this selection wins. If the match ends with any other score, it loses.

Clean Sheet

What it means

Clean Sheet asks whether a specific team will concede zero goals.

How the result is calculated

Check only the goals conceded by the selected team. Yes wins if that team concedes 0; No wins if that team concedes 1 or more.

Options and examples

Home Clean Sheet - Yes

The home team must concede zero goals.

Example: If the home team wins 1-0, Home Clean Sheet - Yes wins.

Home Clean Sheet - No

The home team must concede at least one goal.

Example: If the match ends 2-1, Home Clean Sheet - No wins because the away team scored.

Away Clean Sheet - Yes

The away team must concede zero goals.

Example: If the away team wins 0-1, Away Clean Sheet - Yes wins.

Away Clean Sheet - No

The away team must concede at least one goal.

Example: If the match ends 1-2, Away Clean Sheet - No wins because the home team scored.

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